Since I did one for Legends 2, it seemed only appropriate to do one for the prequel as well. I will admit that the MML1 weapons are a little harder to rank because the game by nature isn’t as linear, but it’s certainly doable. With that out of the way: Tier Ranking Special Weapon(s) S […]
Author Archive | BusterCannon
Being a fan of both Megaman Legends and fighting games, the concept of tier lists has always fascinated me. This list ranks how I view the weapons in Megaman Legends 2 in terms of overall usefulness. It is important to note that this is not just a gauge of actual power, as factors such as […]
It’s a nice chill evening and I’m sitting here enjoying a playthrough of Megaman Legends 2. I clear the Parabola defense mission, the ruins are opened, and…I feel like turning the game off now. What is it exactly about Nino ruins that makes me dread playing through it? The main reason for this is the […]
Ah Hard Mode, always alluring us by giving us the option to play our favorite games at an enhanced difficulty. Different games have different ways of designing this occasionally masochistic mode; some merely remove the player’s options (weaponry/mobility), some upgrade the armor/damage/patterns/placement of enemies and bosses, and in some cases there will be a complete […]
Overview Hangekal’s definitely a reaverbot that you encounter at one point during the game and completely forget about afterward. Deep beneath Calinca Ruins lie the keys to get into Elysium’s library, and these little guys fill that hole…erm, role. What makes these keys different from other standard keys in the game is that they’re actually […]
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