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Hunter

Hunter Seeker

The Hunter Seeker is made from 2 parts: the Sensor and Autofire Notes, both found in the Kimotoma Caverns (S license required). Cash-wise, you’re not going to kill yourself trying to upgrade this thing, as the total upgrade costs stack up to 725,000z. 610,000z of that goes to the Special rating, so the rest is […]

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Grenade

Grenade Arm

Crafted from only a Grenade Kit, the Grenade Arm’s upgrade costs add up to 31100z, which is surprisingly higher than the Powered Buster’s costs. This is another one of those early game weapons that you inevitably end up tossing aside (some sooner than others). The Grenade Arm allows Megaman to toss a single Grenade straight […]

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Machine Gun Arm

Machine Gun Arm

A clear successor to the Machine Buster of the first game, the Machine Gun Arm is introduced early in Mega Man Legends 2. Let’s take a look at this bad boy: Price Tag & Performance Made from the Long Barrel and Broken Model Gun, the Machine Gun Arm is the first offensive weapon that you […]

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Shining

Shining Laser

In its first appearance, The Shining Laser is made from three parts; the X Buster (wow), Weapon Plans, and a Prism Crystal. It also carries a rather pungent price tag, with upgrade costs set to a total of 835,000z. This makes it the second most expensive weapon in the game, only exceeded in cost by […]

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Splash

Splash Mine

The Splash Mine is actually the first weapon you start with in the game. It is also the cheapest (Normal Arm doesn’t count), with a rather wimpy upgrade cost of 5,400z, which certainly shouldn’t be a problem. Heck, you should have this thing fully upgraded right after the fight with the Bonnes, if not beforehand. […]

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Time Obtained: Very Early<br>
Upgrade Cost: Moderately Low<br>
Recharge Time: Quick<br>
Overall Grade: S

Homing Missile

Let’s take a look at the Homing Missile, this game’s rendition of the prequel’s Active¬†Buster: Price Tag & Performance Crafted from a Bottle Rocket and Radar Notes, the Homing Missile is one of two of the first offensive weapons that you receive in Legends 2. Its upgrade costs stack up to a rather hefty 2,950,000z, […]

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Hyper

Hyper Shell

The Hyper Shell is crafted from two parts, a Rusty Bazooka and a Firecracker. The total upgrade costs of this one total up to a rather chunky sum of 950,000z. However, spending some time with King Miroc can make it seem a lot less daunting. The special stat increases the size of the blast radius […]

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Shield

Shield Arm

The Shield Arm is one of the more overlooked weapons in the game. Although it’s different in that it’s not an offensive weapon, its defensive qualities are certainly worth a look. Price Tag In the first Legends game, the Shield Arm was created from the Mystic Orb and the Marlwolf Shell, and the results make […]

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Crusher

Crusher

The Crusher is made from two parts: the Taser and the Soft Ball. The soft ball is round in the Saul Kada Ruins in the room where you fight Bon, and it’s relatively easy to reach. The Taser on the other hand, requires you to be dark, which can be costly and rewarding at the […]

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Lifter

Lifter

The Lifter replaced the kick from the first game as the ‘normal’ weapon. You start out with this, and you can also use it in towns as well. You can do things like pick up the snowman’s hat after you kick it, for instance, and if I recall there were a couple of other places […]

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