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Does the Legends Series Really Need a Charge Shot?

Mega Man Legends’ charge shot (or the absence of it) is one of the most talked about gameplay nuances in the series. In this piece, I’d like to dig deeper and discuss implications of this oft-requested feature. Buster Breakdown The Mega Man franchise has had many spinoffs, but one thing has remained a constant between […]

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(Screenshot courtesy of Kobun20)

The Legends Remake Wishlist – Gameplay (MML1)

  Continuing the series on reworking the first Legends game, we focus this installment on gameplay. Unlike the first article, this one will go more into detail on specific instances that can be reworked. Tearing Down the Wall Most of the ruin design in Mega Man Legends is solid, but there’s one glaring Achilles heel. In Clozer […]

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The Legends Remake Wishlist: Core and Aesthetics

The Mega Man Legends games are great, and I’d love to see them ported to newer consoles (not counting the existing PSOne Classics ports). This series of articles is going to discuss what elements I would change in a remake/remaster of the games. Note that the goal here isn’t fundamentally changing the games, rather adding […]

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